Right, so... Tim can tame it? Right?
If not;
2-3 tanks, no essential tank swap mechanic (may have tank swap to reduce boss movement?)
Adds before boss, no exceptions (well, maybe for vulnerability...)
- Exoskeletal Vulnerability - boss starts with 25 stacks of chitinous,
reducing damage taken by 25%.
Takes extra damage for 15s when lost, then regains 25 stacks + bonus damage. - Arcano Slash - frontal cone (180°?) applies a dot.
Don't get infront, tanks don't be douches.
Applies a tether, move 10y to break it (again, don't be a douche) - Focused Blast - aims towards a random player. Stuns.
- Shockwave - Heavy raid damage & knockback, hide behind Broken Shards to avoid
- Call of the Scorpid -
- Offtank Crystaline scorpids at boss for cleave
- (heroic only) Offtank Volatile scorpids away from the raid (explosion)
- Red mist around the room summons scorpids, avoid!
- Tank swap for Chronometric Particles
- 5-6 stacks on Speed: Normal
- 3 stacks on Speed: Fast
- 9 stacks on Speed: Slow (it will hurt)
- Waning Time Particle - arcane elemental addfull nuke, interrupt rotation for Warp Nightwell
Spawns Fragmented Time Particles when killed; aoe stun & kill- (heroic only) casts become uninterruptable on low hp
- Tank takes Temporal Rift to interrupt Power Overwhelming cast by the boss & provide
15s bonus damage - Time Release - Heal the debuff to prevent raid damage
(prioritise based on colour, Red > Yellow > Green) - Run out to drop Time Bomb
- Dodge crap! (Temporal Orb and Burst of Time)
Trilliax - BL on pull
Anyone making a Portal reference will be Coned until further notice.
- Tank away from the centre of the room.
- Raid must move from Arcane Seepage
- Shared frontal cleave & tank swap on first, then on 2.
- Toxic Slice - applies heavy dot but MUST be taken
- (heroic only) players gain "stuffed" debuff, become slowed & cant eat more cake :P
- Cleansing Rage deals 1 million damage for each uneaten slice. This is bad.
- Sterilize - chosen players run out, deal pulsing aoe
Scrubbers hit by this lose mana & can clean more floor (but reflect some of the damage, be careful) - Scrubbers also eat the cake, we do NOT want this.
- Players with Sterilise should move away from scrubbers
- stun or slow them UNTIL the slices are eaten
- Sterilised players should avoid eating slices unless it's an emergency
- Stay clumped for Mana Rupture (2 camps?)
- Stack with your partner for Arcing Bonds
- Safety dance for Annihilation
Boss jumps to centre, beam of death circles the room & can change direction.
Make sure you run to the boss!
- Assigned players take Succulent Feast, grants a health shield
- Shockingly you DO NOT attack Scrubber adds (they clean seepage)
When they reach full mana (they gain a buff above their head & start casting) players assigned above click on them, absorbing their self destruct.
Spellblade Aluriel - BL on pull
Basic tank swap/shared cleave, 2 stacks.
Boss effects through the fight;
- Replicate - copies that phase mechanic
- Detonate - detonates that phase mechanic, creates ground effects
- Animate - summons adds from these ground effects: kill asap.
- Spread loosely between boss & marks
- Mark of Frost - Move to the mark location
- Make sure to be 6y away from other marks.
- Move into other marked players when your Frostbitten stacks get higher
- Drops frost patches, DO NOT STAND IN!
- Immunity effects may remove the marks & avoid some mechanics.
- Nuke out any players trapped in ice shards
- (heroic only) adds gain Frozen Tempest, run against the pushback
- Stack on boss
- Searing Brand - move away from raid, boss runs to you murdering everyone in the way
DO NOT STACK - (heroic only) adds buff each other & gain pyroblast
- Place searing brands 8y apart
- interrupt & kite them, tanks; DO NOT take aggro!
- Spread out and move away from Arcane Orb
- Stack when all arcane orbs have spawned
- (heroic only) adds gain Armageddon
Kill em or we die.
Tank swap on Gravitational Pull
Introduction -
- Raid loosely stacks, constant raid damage
- Heavy magic damage on tank (Bear tank to start?)
- Tanks DO NOT stack & max melee range when tanking (heavy boss attack has a 6y aoe)
- Split into 3 loose stacks
- Run to the edge with Icy Ejection
- (gravity debuffed) Tank run to mark for Comet Impact
Clear Absolute Zero on alternate stack groups - (heroic only) Frigid Nova make sure you stay in your stack, heavy raid damage
- Spread in the middle of the room
- Run to edges with Fel Ejection
- (gravity debuffed) tank clears pools with Fel Impact
- (heroic only) Fel Nova RUN FROM BOSS to reduce damage
- Stack behind boss
- New tank swap on 6 stacks Voidburst (when possible)
- use damage reduction on Void Ejection
- Stuns/CC on Voidlings
- (heroic only) Void Nova more raid damage & Voidburst dot
- (Gravity debuffed) tank run out to spawn Thing That Should No Be add.
- Tank it away from boss (Void Shift grants "immunity")
- BL & nuke
- Face away for Witness the Void
Phase 1 (abilities remain through all phases)
- Stay Spread
- Tank swap on 7 stacks Recursive Strikes
- Move out of crap on floor Controlled Chaos and Solar Collapse
- Dispel Parasitic Fetter (run from the dispelled player) & stun/kill the Lasher (fixates randomly)
(heroic only) 2 Lashers are created instead
- Position bosses for cleave near a Plasma Sphere
- Plasma Spheres deaths must be staggered to reduce raid damage Plasma Explosion
- Full nuke on the one next to the boss
- Ranged kill marked Sphere
- DO NOT TOUCH THIRD SPHERE :P
- Players NOT marked with Call of Night must stand with each player with the debuff
- Tank bosses away from Grace of Nature (make sure they don't spawn on Plasma Sphere
- Move from Toxic Spore
Can be cleared with immunity effects
- Hard enrage fight, optimise single target dps
- Tanks soak 2 sets of Slam
Every third Slam destroys a section of the floor - Tank swap on 8-10 Searing Brand
- Players must soak Burning Pitch
- Burning Embers spawn from unsoaked Pitch, stun, interrupt & kill
- Avoid Fel Beam (Boss raises an arm, run to the opposite side)
- To to the back with Orb of Destruction
(back corner of the last segment, rest of raid stacks front opposite) - (heroic only) abilities hurt more. That is all :P
Adds before boss, no exceptions (unless it's balls to the wall nuke boss time :P)
Boss phase: Lord of the Nazrethim
- Run Carrion Plague to a marked section of the room
- Stay slightly spread in an arc for Seeker Swarm
- Players without the plague should remain on the opposite side
- Tank swap with Feast of Blood
- Kite Tainted Blood to a mark 30y from Tichondrius
- Stun them as the tank runs, then nuke/slow/stun (may need melee to follow a bit)
- Echoes of the Void summons 4 pillars, raid splits to hide behind each
- (heroic only) run Brand of Argus to marks (opposite from Plague)
4 players run to detonate the runes when called
- Safety dance for Carrion Nightmare
- Bats drop Essence of Night when they die
- Run through for a dps/heal/mana buff, lasts until 30s after phase ends
- All players can get buffed if we nuke hard enough, so high dps first
- Felsworn Spellguard adds become top prio
- Run Volatile Wound to the edges!
- Sightless Watcher adds become top prio
- Healers need to spread
- Burning Soul is a manaburn & dot, heavy aoe explosion when dispelled
- Make sure you're spread for the explosion
- I mean it, healers spread out
- Even if you're mid cast when the add spawns
- The world will not end because you had to move for 2s
- Did I mention healers spread?
- Make sure you're spread for the explosion
Kill order:
- blue Recursive Elemental (untanked)
- Gives boss 70% damage reduction shield
- pink Expedient Elemental (tanked)
- interrupt Exothermic Release
- Tank near dps priority for cleave (try not to overlap the "time zones")
- Drops Fast Time on death (mini BL when stepped in)
- Elisande
- Cascadent Star basic raid damage.
Phase 1
- Arcanetic Ring wall of ouch, slow time/fast time will make a gap.
An echo will remain to cast this through the fight - Spanning Singularity large pool under players
Can be soaked (moderate/heavy damage)
Will be recast in the same location through the fight - basic tank swap for Ablation 3-4 stacks
- Epocheric Orb deals heavy raid damage unless a raider "catches" it
- Boss summons 3 at a time
- Recast in the same places through the rest of the fight
- Delphuric Beam hits all players along its path
- If targeted run to the boss OR so that the beam misses the raid
- DO NOT STACK with other affected players
- Arrow indicators show the path of the beam, avoid them!
- No boss movement while this is up, for obvious reasons
- Tank swap on Ablating Explosion
- Debuffed tank runs from the raid to reduce raid damage
- Heavy raid damage from Conflexive Burst
Affected players must use slow/fast zones AS CALLED so we can stagger the explosion - Anyone affected by Permeliative Torment should avoid Fast Time
- Interrupts on Ablative Pulse or tank swap on fails
Extra Action Buttons
- Tanks gain Resonant Barrier (damage immunity)
- Healers gain Scattering Field (raid cooldown vs fire)
- DPS gain Time Dilation (mini BL & CD reduction)
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