Tuesday 17 January 2017

NH Cliffsnotes

Skorpyron - BL during vulnerability at low health.
Right, so... Tim can tame it? Right?
If not;
2-3 tanks, no essential tank swap mechanic (may have tank swap to reduce boss movement?)
Adds before boss, no exceptions (well, maybe for vulnerability...)
  • Exoskeletal Vulnerability - boss starts with 25 stacks of chitinous, reducing damage taken by 25%.
    Takes extra damage for 15s when lost, then regains 25 stacks + bonus damage.
  • Arcano Slash - frontal cone (180°?) applies a dot.
    Don't get infront, tanks don't be douches.
    Applies a tether, move 10y to break it (again, don't be a douche)
  • Focused Blast - aims towards a random player. Stuns.
  • Shockwave - Heavy raid damage & knockback, hide behind Broken Shards to avoid
  • Call of the Scorpid -
    • Offtank Crystaline scorpids at boss for cleave
    • (heroic only) Offtank Volatile scorpids away from the raid (explosion)
  • Red mist around the room summons scorpids, avoid!
Chronotronic Anomaly - BL to clear adds & nuke during vulnerability

Trilliax - BL on pull

Anyone making a Portal reference will be Coned until further notice.
  • Tank away from the centre of the room.
  • Raid must move from Arcane Seepage 
  • Shared frontal cleave & tank swap on first, then on 2.
Phase 1: The Cleaner
  • Toxic Slice - applies heavy dot but MUST be taken
    • (heroic only) players gain "stuffed" debuff, become slowed & cant eat more cake :P
  • Cleansing Rage deals 1 million damage for each uneaten slice. This is bad.
  • Sterilize - chosen players run out, deal pulsing aoe
    Scrubbers hit by this lose mana & can clean more floor (but reflect some of the damage, be careful)
  • Scrubbers also eat the cake, we do NOT want this.
    • Players with Sterilise should move away from scrubbers
    • stun or slow them UNTIL the slices are eaten
    • Sterilised players should avoid eating slices unless it's an emergency
Phase 2: The Maniac
  • Stay clumped for Mana Rupture (2 camps?)
  • Stack with your partner for Arcing Bonds
  • Safety dance for Annihilation
    Boss jumps to centre, beam of death circles the room & can change direction.
    Make sure you run to the boss!
Phase 3: The Caretaker
  • Assigned players take Succulent Feast, grants a health shield
  • Shockingly you DO NOT attack Scrubber adds (they clean seepage)
    When they reach full mana (they gain a buff above their head & start casting) players assigned above click on them, absorbing their self destruct.

Spellblade Aluriel - BL on pull

Basic tank swap/shared cleave, 2 stacks.
Boss effects through the fight;
  • Replicate - copies that phase mechanic
  • Detonate - detonates that phase mechanic, creates ground effects
  • Animate - summons adds from these ground effects: kill asap.
Phase 1: Frost
  • Spread loosely between boss & marks
  • Mark of Frost  - Move to the mark location
    • Make sure to be 6y away from other marks.
    • Move into other marked players when your Frostbitten stacks get higher
    • Drops frost patches, DO NOT STAND IN!
  • Immunity effects may remove the marks & avoid some mechanics.
  • Nuke out any players trapped in ice shards
  • (heroic only) adds gain Frozen Tempest, run against the pushback
Phase 2: Fire
  • Stack on boss
  • Searing Brand - move away from raid, boss runs to you murdering everyone in the way
    DO NOT STACK
  • (heroic only) adds buff each other & gain pyroblast
    • Place searing brands 8y apart
    • interrupt & kite them, tanks; DO NOT take aggro!
Phase 3: Arcane
  • Spread out and move away from Arcane Orb
  • Stack when all arcane orbs have spawned
  • (heroic only) adds gain Armageddon
    Kill em or we die.
Star Augur Etraeus - BL in Phase 3 to kill add

Tank swap on Gravitational Pull

Introduction -
  • Raid loosely stacks, constant raid damage
  • Heavy magic damage on tank (Bear tank to start?)
Phase 1 - Absolute Zero (90% hp)
  • Tanks DO NOT stack & max melee range when tanking (heavy boss attack has a 6y aoe)
  • Split into 3 loose stacks
  • Run to the edge with Icy Ejection
  • (gravity debuffed) Tank run to mark for Comet Impact
    Clear
    Absolute Zero on alternate stack groups
  • (heroic only) Frigid Nova make sure you stay in your stack, heavy raid damage
Phase 2 - Shattered World (60% hp)
  • Spread in the middle of the room
  • Run to edges with Fel Ejection 
  • (gravity debuffed) tank clears pools with Fel Impact
  • (heroic only) Fel Nova RUN FROM BOSS to reduce damage
Phase 3 - Inevitable Fate (30% hp)
  • Stack behind boss
  • New tank swap on 6 stacks Voidburst (when possible) 
  • use damage reduction on Void Ejection
  • Stuns/CC on Voidlings
  • (heroic only) Void Nova more raid damage & Voidburst dot
  • (Gravity debuffed) tank run out to spawn Thing That Should No Be add.
High Botanist Tel'am - BL in Phase 3

Phase 1 (abilities remain through all phases)
Phase 2 (75%)
  • Position bosses for cleave near a Plasma Sphere
  • Plasma Spheres deaths must be staggered to reduce raid damage Plasma Explosion
    • Full nuke on the one next to the boss
    • Ranged kill marked Sphere
    • DO NOT TOUCH THIRD SPHERE :P 
 Phase 3 (50%)
  • Players NOT marked with Call of Night must stand with each player with the debuff
  • Tank bosses away from Grace of Nature (make sure they don't spawn on Plasma Sphere 
  • Move from Toxic Spore
    Can be cleared with immunity effects
Krosus - BL on pull
  • Hard enrage fight, optimise single target dps
  • Tanks soak 2 sets of Slam
    Every third Slam destroys a section of the floor 
  • Tank swap on 8-10 Searing Brand
  • Players must soak Burning Pitch
    • Burning Embers spawn from unsoaked Pitch, stun, interrupt & kill
  • Avoid Fel Beam (Boss raises an arm, run to the opposite side)
  • To to the back with Orb of Destruction
    (back corner of the last segment, rest of raid stacks front opposite)
  • (heroic only) abilities hurt more. That is all :P
Tichondrius - BL on THIRD phase 1

Adds before boss, no exceptions (unless it's balls to the wall nuke boss time :P)

Boss phase: Lord of the Nazrethim
  • Run Carrion Plague to a marked section of the room
    • Players without the plague should remain on the opposite side 
  • Tank swap with Feast of Blood
    • Stun them as the tank runs, then nuke/slow/stun (may need melee to follow a bit)
  • Echoes of the Void summons 4 pillars, raid splits to hide behind each
  • (heroic only) run Brand of Argus to marks (opposite from Plague)
    4 players run to detonate the runes when called
Bats phase: Shadow of Terror (after second Echoes)
  • Safety dance for Carrion Nightmare
  • Bats drop Essence of Night when they die
    • Run through for a dps/heal/mana buff, lasts until 30s after phase ends
    • All players can get buffed if we nuke hard enough, so high dps first
Second Boss phase:
  • Felsworn Spellguard adds become top prio
Third Boss phase
  • Sightless Watcher adds become top prio
    • Healers need to spread
    • Burning Soul is a manaburn & dot, heavy aoe explosion when dispelled
      • Make sure you're spread for the explosion
        • I mean it, healers spread out
        • Even if you're mid cast when the add spawns
        • The world will not end because you had to move for 2s
        • Did I mention healers spread?
Elisande - BL on pull & when it's off cd (or P3 if we can only use one)

Kill order:
  • blue Recursive Elemental (untanked)
    • Gives boss 70% damage reduction shield
    • Interrupt Blast
    • Drops Slow Time bubble on death
      Can be used as an external cd in some circumstances, but mostly avoid 
  • pink Expedient Elemental (tanked)
    • interrupt Exothermic Release
    • Tank near dps priority for cleave (try not to overlap the "time zones")
    • Drops Fast Time on death (mini BL when stepped in) 
  • Elisande
Don't soak the slow/fast zones too quickly, they are needed for mechanics

Phase 1
  • Arcanetic Ring wall of ouch, slow time/fast time will make a gap.
    An echo will remain to cast this through the fight 
  • Spanning Singularity large pool under players
    Can be soaked (moderate/heavy damage)
    Will be recast in the same location through the fight
  • basic tank swap for Ablation 3-4 stacks
Phase 2
  • Epocheric Orb deals heavy raid damage unless a raider "catches" it
    • Boss summons 3 at a time
    • Recast in the same places through the rest of the fight
  • Delphuric Beam hits all players along its path
    • If targeted run to the boss OR so that the beam misses the raid
    • DO NOT STACK with other affected players
    • Arrow indicators show the path of the beam, avoid them!
    • No boss movement while this is up, for obvious reasons
  • Tank swap on Ablating Explosion
    • Debuffed tank runs from the raid to reduce raid damage
Phase 3
Gul'dan - 

Extra Action Buttons
Phase 1: Council of Elders

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